![]() New games now: Warcraft Rumble plus new cuts from Gameloft, Tilting Point, Rollic, Zynga, My Games and more.Big marketing beats and AI-powered events are helping King hit record revenue.Match Masters maker Candivore lands $100m investment.Data drop: stats on Diablo Immortal, Monopoly Go and Harry Potter plus Rovio, Applovin and Roblox financials.After seven years and over $500m, NaturalMotion’s CSR 2 is still shifting gears.New games now: Valorant Mobile, Final Fantasy, War Thunder, Zynga does web3 and a hypercasual hit returns.“Hypercasual is very much alive”, says Supersonic as the hits keep coming.Sensor Tower also added that Plarium’s previous most successful title was Vikings: War of Clans which launched in 2015 and has generated $541m in total global player spend to date. Com2us’ Summoner’s War earned $119m and Scopely’s Marvel Strike Force notched up $110m in H1 2022. Raid earned $155m in the same timespan, with Wright Flyer Studios’ Heaven Burns Red in third, earning almost $136m. Raid still ranks behind Cygames’ Uma Museum Pretty Derby, which generated $409.8m during the first half of 2022. Sensor Tower also provided some context around competitors in the ‘Squad RPG’ genre. Downloads through Google Play total 45.5m, 73.4% of the total, with the App Store accounting for 16.5m installs, 26.6% of the total. The store split between Google Play and App Store downloads is heavily weighted toward the former store. Russia is the second biggest market on downloads with 10.8% of the total, and France is third with 4.3%. It has reached $1bn in total lifetime player spend from 62m installs, with the US 24.7% of that total (15.3m installs). In terms of downloads, Raid: Shadow Legends’ figures are a little more modest. The App Store’s 40.7% of spend totals $408.5m. Raid is bigger on Google Play revenue-wise, with 59.3% of total player spend ($594.6m). Way back in second and third are Germany and the UK, which represent 5.8% and 4.5% of revenue respectively. The US is the game’s top grossing market, says Sensor Tower, with $595.5m in total lifetime player spend – 59.4% of the total. Raid generated a record $370m in 2021 alone. ![]() It puts Raid up there in the $1bn+ club with the likes of Candy Crush Saga, Honor of Kings, PUBG Mobile, Clash of Clans, State of Survival and Call of Duty: Mobile, among others. Plarium’s mega-hit RPG Raid: Shadow Legends has passed $1bn in lifetime player spend, says Sensor Tower. ![]()
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